I’m currently developing NavTools, a free Blender add-on for artists who prefer industry-style navigation and transform controls.
NavTools is a lightweight Blender add-on for artists who prefer industry-style viewport navigation and W/E/R transform controls. I differs for the Industry compatibility mode in Blender as it is very light touch, it is not trying to brute force Blender into working like Maya. It is just trying to make Blender a bit easier to use if you are coming from other software.
You can grab it here: https://github.com/UbuDaveW/NavTools
With one click, NavTools gives you Maya-inspired navigation and familiar W / E / R transform controls across both Object Mode and Edit Mode. It also adds a few quality-of-life shortcuts and navigation tweaks to help Blender behave more intuitively for artists coming from Maya, Unreal, Max, Houdini or similar tools.
I’ve tried to keep the good parts of Blender. Things like Axis constraints still work, so X / Y / Z constrain to world axes, and XX / YY / ZZ constrain to local/object space.
You can grab it here: https://github.com/UbuDaveW/NavTools
Feedback is very welcome. I’d love to know how it feels for other artists and what would make it better. This tool was built with assistance from AI.